Brother Ozgar

Imposing Devastator marine of the Storm Wardens



Devastator Marine
Renown: 30 (Respected)
XP to spend: 0
XP Spent: 22,000


Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)
37 57 59 45 38 38 54 40 41

Wounds: 25
Fate Points: 4
Corruption Points: 0
Insanity Points: 0
Personal Demeanour Proud
Chapter Demeanour Aspire to Glory


Half Full Charge Run
4 8 12 24


Awareness (Per) Trained
Barter (Fel) Basic
Carouse (T) Basic
Charm (Fel) Basic
Ciphers (Int) Chapter Runes Trained
Climb (S) Trained
Command (Fel) Basic
Common Lore (Int) Adeptus Astartes Trained
Common Lore (Int) Deathwatch Trained
Common Lore (Int) Imperium Trained
Common Lore (Int) War Trained
Concealment (Ag) Trained
Contortionist (Ag) Basic
Deceive (Fel) Basic
Demolition Trained
Disguise (Fel) Basic
Drive (Basic)Ground Vehicle +10%
Dodge (Ag) Trained
Evaluate (Per) Trained
Forbidden Lore (Int) Xenos Trained
Gamble (Int) Basic
Inquiry (Int) Basic
Intimidate (S) Basic
Literacy (Int) Trained
Logic (Int) Basic
Navigation (Int) Surface Trained
Scholastic Lore (Int) Codex Astartes Trained
Scrutiny (Per) Basic
Search (Per) Basic
Silent Move (Ag) Trained
Speak Language (Int) High Gothic Trained
Speak Language (Int) Low Gothic Trained
Swim (S) Basic
Tech-use Trained
Tactics (Int) Amored Warfare Trained

Talents & Traits

Unrelenting Devastation
Cleanse and Purify
Mighty Shot
Stalwart Defense
Talented Drive (Ground vehicle)
Crack Shot
Deadeye Shot
Combat Formation
Die Hard
Iron Jaw
Bolter Drill

Standard Astartes Traints

Astartes Weapon Training
Bulging Biceps
Heightened Senses Hearing, Sight
Killing Strike
Nerves of Steel
Quick Draw
Resistance Psychic Powers
True Grit
Unarmed Master
Unnatural Characteristic Strength (2X), Toughness (2X)

Solo Modes

These are the various solo modes available to the Astartes

Chapter Solo Modes

Thunder’s Call

Codex Solo Modes

Burst of Speed
Emperor’s Grace
Extreme Endurance
Feat of Strength
Mental Fortress
Renewed Vigour

Squad Modes

Chapter Squad Modes

Lightning Strike
Shield and Sword

Codex Squad Modes

Attack Patters
Bolter Assault
Fire for Effect
Fire Support
Furious Charge
Squad Advance
Tank Buster

Defensive Stances
Dig in
Go to Ground
Soak Fire
Tactical Spacing


Heavy Bolter Heavy, 150m, //10, 2d10+10 X, Pen 6, Clip 250 (backpack), Rld. 2 Full, Special: Tearing with Deathwatch Suspensor upgrade
Special Ammunition Metal Storm Rounds (Backpack)

Astartes Bolt Pistol Pistol, 30m, S/3/-, 2d10+5 X, Pen. 5, Clip 14, Rld Full, Special: Tearing

Astartes Frag Grenade Thrown, SBx3, S/-/-, 2d10 X, Pen 0, Special: Blast(5)

Astartes Krak Grenade Thrown, SBx3, S/-/-, 3d10+4 X, Pen 6

Astartes Combat Knife Melee, 1d10+2 R, Pen. 2


Mark VIII “Errant”Only one new Mark of power armour has emerged in the long millennia since the Horus Heresy, a clear demonstration of how much progress and innovation have stagnated. “Errant” armour is a development on the Mk7 design, mainly addressing some of the flaws and weak points of that type. It adds extra plating on the torso to further protect the energy cabling, and a high gorget, or collar, covering the weak point at the neck joint (the only drawback is that older helmets are not easily compatible). It has had limited deployment thus far, so tends to be reserved for veteran Space Marines as a sign of rank.

Mk8 Rules: Mk8 armour features a higher collar, or gorget, that gives enhanced protection to the neck and head. Every time an attack hits the wearer’s head, roll a d10. On a result of 8, 9, or 10, the attack counts as hitting the body instead.

Thus far, Mk8 suits have mostly been issued to Sergeants and higher-ranking officers, and as such their appearance has taken on an air of authority amongst the Adeptus Astartes. The wearer of the suit of Errant Armour gains +5 to Command tests.

Location Covered AP Enhanced Str Auto-sense Enh. Osmotic Gill Life Sustainer Pain Supressant Doses
Full 8/11 +20 +10 Yes 6


Repair Cement


Brother Ozgar

The Fate of Old Andrukah naterferr