Tag: Gear

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  • Reductor

    Retrieval and storage of a fallen Battle-Brother’s gene-seed is so critical that Apothecaries carry a special tool for this operation. While a reductor is not required for Progenoid removal, it significantly reduces the time. This surgical implement …

  • Narthecium

    The tool of an Apothecary’s trade, a narthecium contains implements specially designed for Space Marine physiology and for performing first aid without having to remove the patient’spowerarmour.Italsocomprisesvariouscounterseptics, skin patches, …

  • Repair Cement

    Repair Cement is a spray-gel composed of dual tubes of polyplas allomers that bond instantly with each other to seal power armour damage. It is typically used for quick field repair of breaches until the armour can be attended properly by a follower of …

  • Deadlock Toxin

    This paralytic chemical causes the target’s muscles to seize, immobilising him for easy elimination or capture without rendering him unconscious. This toxin is most commonly found in the form of needler rounds. If the victim fails a Difficult (–10) …

  • Data Slate

    Data-slates are commonplace in the Imperium—the primary means of storing and reading printed text, schematics, and other media such as video (pict) or audio (vox) recordings. Models range from cheap, single purpose devices built to play only a certain …

  • Camo-cloak

    Favoured by Deathwatch sharpshooters, these hooded cloaks are composed of a mesh backing woven with thousands of ribbons of colour shifting and light-absorbing material. A sharpshooter wearing a camo-cloak gains a +20 bonus to all Concealment tests. When …

  • Astartes Grapnel

    Sometimes used by Space Marine Scout Squads in the field, a grapnel fires a hooked or magnetic grapnel from a bolt pistol, connected to the launcher witha thin but strong 100m wire. Once the grapnel attaches to the desired rock outcropping, gargoyle …

  • Cartograph

    This specialised data-slate accepts geographical and navigational information on a planet, either from existing data-banks or gathered by a ship’s Augur Arrays in orbit. Its geo-locator tracks the user’s planetary coordinates, enabling it to provide …

  • Stummer

    The reverse of a screamer, stummers generate sound waves to cancel out ambient sounds and noises made by moving personnel in a small area. A character carrying an active stummer gains a +30 to Silent Move Tests. The device may also be used as a …

  • Magnoculars

    These are powerful vision aids that magnify distant objects. More advanced, high-quality magnoculars can also give range read-outs, detect heat sources, calculate target location positioning, and take pict-captures of a view for later analysis.

  • Glow-Globe

    These common devices can illuminate an area a dozen or more metres in diameter. A typical lamp lasts 1d5 hours before it needs to be recharged.

  • Asupex

    These devices are used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as …

  • Combi Tool

    Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindled with small implements that interface, cut, solder, and anoint, granting a +10 bonus to Tech-Use Tests.

  • Multikey

    As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faster and quieter to infiltrate the enemy’s …

  • Scout Armour

    Based on the scout armour fielded by all Space Marine Chapters, Deathwatch Scout armour is a lightweight, nonpowered suit of armour modified by Erioch Deathwatch armourers specifically to suit the needs of their unique mission. Similar to the armour worn …

  • Ultra Pattern Mk IX Sniper Rifle

    Just over two metres in length and weighing close to fi fty kilograms, the massive Mk.IX Ultra is as intimidating as it is effective. The Mk. IX is a heavy needle sniper rifl e used by the Deathwatch for long-range anti-personnel and antimateriel work. …

  • Astartes Jump Pack

    These large rocket thrusters typically attach to the backpack power unit on Astartes power armour. The user triggers a jump pack to lift high into the air and then swoops down as part of his assault. Jump packs are also useful in leaping over high …