Resistance

Talent Groups: Cold, Fear, Heat, Poisons, Psychic Powers The character’s background, experience, training, exposure, or plain stubbornness has developed a resistance within him. Each time the character selects this Talent, choose one area of resistance. The character gains a +10 bonus when making tests to resist the effects of this group. The character’s GM may wish to approve certain choices or have them justified by the character’s past.

Resistance

The Fate of Old Andrukah TheTaleWeaver